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Slippers of Spider Climbing

Magic Items

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking

speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

Slippers of Spider Climbing

Compendium - Sources->Basic Rules

Slippers of Spider Climbing Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while

leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.

Shield, +1, +2, or +3

Compendium - Sources->Dungeon Master’s Guide

made against a target within 10 feet of you, the curse causes you to become the target instead. Slippers of Spider Climbing Wondrous item, uncommon (requires attunement) While you wear these

don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. Top to Bottom: Slippers of Spider Climbing, Shieldof Missile Attraction, and Spellguard Shield

Silken Spite

Magic Items

The blade of this rapier is made of spider silk. Its onyx pommel is tipped with a ruby cut in the shape of a spider, and the blade carries the blessing of Lolth.Sentience.Silken Spite is a

, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. Additionally, you can’t be caught in webs

Conclusion

Compendium - Sources->Prisoner 13

Varrin: Cap of water breathing Dust of disappearance Gem of brightness Mithral armor Potion of resistance (lightning) Slippers of spider climbing

Varrin: Cap of water breathing Dust of disappearance Gem of brightness Mithral armor Potion of resistance (lightning) Slippers of spider climbing

Replicate Magic Item

Compendium - Sources->Wayfinder's Guide to Eberron

sewers Yes Quiver of Ehlonna No Ring of jumping Yes Ring of mind shielding Yes Slippers of spider climbing Yes Ventilating lungs (detailed in chapter 5) Yes Winged

of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind No

Replicate Magic Item

Compendium - Sources->Tasha’s Cauldron of Everything

Periapt of wound closure Yes Pipes of the sewers Yes Quiver of Ehlonna No Ring of jumping Yes Ring of mind shielding Yes Slippers of spider climbing Yes Winged boots Yes Replicable Items (14th-Level

No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind No

Replicate Magic Item

Compendium - Sources->Eberron: Rising from the Last War

Yes Periapt of wound closure Yes Pipes of the sewers Yes Quiver of Ehlonna No Ring of jumping Yes Ring of mind shielding Yes Slippers of spider climbing Yes Ventilating lungs (detailed in chapter 5

breathing No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind

Major Items, Uncommon

Compendium - Sources->Xanathar's Guide to Everything

Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of

of missile snaring Wondrous item Yes Gloves of swimming and climbing Wondrous item Yes Gloves of thievery Wondrous item No Hat of disguise Wondrous item Yes Headband of intellect Wondrous item Yes

Theran Chimera

Monsters

, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability

Spider Climb

Compendium - Sources->Player's Handbook

Spider Climb 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing

creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

Spider Climb

Compendium - Sources->Basic Rules

Spider Climb 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing

creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

Stage 4: Revenge for the “C” Team

Compendium - Sources->Acquisitions Incorporated

gifts a pair of slippers of spider climbingto the party. The characters then feel themselves being pulled away, back to the default inn of stage 1. After Stage Four The “C” Team members do not accompany

Sedgemoor

Compendium - Sources->Strixhaven: A Curriculum of Chaos

Sedgemoor Encompassing Witherbloom College’s campus, Sedgemoor is a wild bayou known for the range of strange creatures that call it home. It is also a rich source of fungi, herbs, spider silk, and

slippery and unstable surfaces mean that climbing onto a stump without falling requires a successful DC 15 Strength (Athletics) check as part of the move.

Compendium - Sources->The Wild Beyond the Witchlight

). Feather fall, spider climb, and similar spells also enable characters to reach the ground safely. Any character who tries to climb a pillar without using handholds, footholds, climbing gear, or magic must succeed on a DC 13 Strength (Athletics) check or fall, taking damage as normal.

. Characters can use the handholds, footholds, and shelf mushrooms to descend a pillar safely, or they can accomplish the same feat using climbing gear (no ability checks required in either case

9. Ice Spider Tunnels

Compendium - Sources->Storm King's Thunder

. Treasure. Lying next to the ice spider eggs is a frozen potion of climbing and a warhammer with a sapphire (worth 1,000 gp) set into the end of its haft. The potion must be thawed before it can be

9. Ice Spider Tunnels Harshnag doesn’t know about these tunnels and caves, which were formed by earth tremors and aren’t part of the dungeon’s original construction. In recent years, they have become

S7. Main Hall and Belfry

Compendium - Sources->Dragon of Icespire Peak

belfry. No rope hangs from the bell, which appears to be made of untarnished copper. The belfry can be reached from outside by climbing the outer walls and rooftop, which requires a successful DC 15

Strength (Athletics) check. Characters can reach the belfry from inside using magic such as a spider climb or fly spell. Treasure. Close examination of the bell reveals that it’s thin sides are solid

Dhampir Traits

Compendium - Sources->Van Richten’s Guide to Ravenloft

feet. Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming

within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Deathless Nature. You don’t need to breathe. Spider

12. Guarded Caves

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

carries a spider silk pouch that contains two peridots (500 gp each). 12b. Iron Spider Several tunnels leading to this 30-foot-high cave are festooned with web cables. The south tunnels slope down gently to

areas 11 and 18. Guards. Four male drow are on guard here. Iron Spider. A giant iron spider stands motionless in the middle of the cave. The drow (named Freb, Rylzzt, Urlimar, and Vanalfein) all

Modifying a Monster

Compendium - Sources->Dungeon Master’s Guide

Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also

to add a special trait. You can add a special trait of your own devising or pick up a special trait from one of the many creatures in the Monster Manual. For example, you can create a goblin-spider

1. Cave Entrance

Compendium - Sources->Lost Mine of Phandelver

Tharden, Gundren’s brother, who was killed by the Black Spider. Gundren’s other brother, Nundro, was here as well and is currently the Black Spider’s prisoner in area 20. The dwarves’ supplies are

potentially useful, but not particularly valuable. Open Pit. Climbing up or down the wall of the pit without a rope requires a successful DC 15 Strength (Athletics) check. A character who fails the check

Swarm of Insects

Compendium - Sources->Monster Manual

poisoned in this way. Swarm of Spiders. A swarm of spiders has the following additional traits. Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without

movement restrictions caused by webbing. Swarm of Wasps. A swarm of wasps has a walking speed of 5 feet, a flying speed of 30 feet, and no climbing speed. Swarm of Insects Medium swarm of Tiny beasts

Nightstone

Compendium - Sources->Storm King's Thunder

outer walls of the keep are made of smooth, tightly fitted stone bricks. The keep and the outer curtain wall can’t be climbed without the aid of climbing gear or magic, such as a spider climb spell

palisade’s logs rise to sharpened points, and the gaps between the logs are sealed with tar. The palisade and its stone watchtowers (see area 2) can’t be climbed without the aid of climbing gear or magic

31. Hall of Embers

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

out of the pit. Open Pit This 50-foot-deep pit has walls too smooth to climb without climbing gear or a special climbing trait such as Spider Climb. An antimagic field like that created by an

11. Lolth's Palace

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

pillars carved to resemble spider legs support the balcony, which is enclosed by wrought iron railings shaped like webs. Alcove. A deep alcove to the south contains a large pile of humanoid bones

. Stairs. Two stone staircases rise on either side of the north entrance, climbing to the balcony. If any creature disturbs the bones in the alcove, or if Muiral commands them to rise, they coalesce into

27. Mark of Death

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

pit’s sheer walls, which are too smooth to climb without climbing gear, magic, or a trait such as Spider Climb. Sarcophagus. At the bottom of the pit rests a 6-foot-long, 3-foot-wide alabaster

Tier Breche

Compendium - Sources->Out of the Abyss

are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow

. They have a climbing speed of 30 feet. They have truesight out to a range of 120 feet. Roll for random encounters as the characters explore the Academy grounds. You can roll a d20 and consult the

Traps

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

. Regardless of a pit’s depth, its walls are too smooth for characters to climb without the aid of climbing gear, magic, or the Spider Climb trait (or a similar ability). Teleport Traps Teleport traps are at

Redbrand Hideout Locations

Compendium - Sources->Phandelver and Below: The Shattered Obelisk

character who descends into the fissure. The chest contains 160 sp, 120 gp, five malachite gems worth 12 gp each, a potion of healing, a potion of climbing, and a potion of growth. The chest also

another creature can use an action to wake him. Otherwise, Droop has the unconscious condition for 1d10 minutes. The bugbears work for the Spider and were sent here to help Glasstaff keep the Redbrands

Yun Dynasty Ruins Locations

Compendium - Sources->Journeys through the Radiant Citadel

and long life. Four of them have the following contents: rotted documents, a suit of adamantine splint mail, slippers of spider climbing, and ancient coins worth 5,000 gp. The fifth cabinet radiates

Silent Sound Lighthouse

Compendium - Sources->Acquisitions Incorporated

more stairs are deactivated with dispel magic first, a character climbing or jumping up has advantage on the check. Treasure. Each hell hound wears an ornate platinum collar, one etched with the name

lighthouse and the lantern room. Resting in the glass tank among wilting plants and countless dead insects is a multicolored spider called Rainbow. Rainbow is the familiar of Wizzy Fotz, the gnome wizard

Cragmaw Hideout Locations

Compendium - Sources->Phandelver and Below: The Shattered Obelisk

between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or

first two paragraphs of this chapter with the players at this time. The characters won’t know yet, but Tharden is dead and Nundro is a prisoner in the mine.) The Mysterious Spider. Klarg, the bugbear

Court of Orestes Locations

Compendium - Sources->Mythic Odysseys of Theros

-eyed shock. The mask functions as slippers of spider climbing. 8. Cave and Tunnel On the crumbling eastern wall of the tomb is a rough-edged hole that leads to an uneven cavity in the earth. Two

Chimera

Compendium - Sources->Mythic Odysseys of Theros

it flies out of an enemy’s reach. 4 Swamp Creature. The chimera’s body is that of a swamp creature or a cavern-dweller, such as a giant lizard or spider. The chimera gains a climbing speed equal

Slippers of Spider Climbing - Search (2024)

FAQs

How much do slippers of spider climbing cost? ›

Aura faint transmutation; CL 4th; Slot feet; Price 4,800 gp; Weight 1/2 lb. When worn, a pair of these slippers enables movement on vertical surfaces or even upside down along ceilings, leaving the wearer's hands free.

What are the sandals of spider climbing? ›

Slippers or boots of spider climbing were magical boots that allowed their wearer to effortlessly walk on vertical surfaces, or upside-down along ceilings, leaving their hands free.

What are the slippers of climbing D&D? ›

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed.

What is the spider climb feature? ›

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.

Is selling of slippers profitable? ›

Selling slippers can be a profitable business, especially if you target the right market and implement an effective selling strategy.

Can I go for a walk in slippers? ›

Although it initially feels comfortable to ditch shoes and walk in slippers. This habit, though, may lead to complaints of pain in their feet and knees. According to CNA, if you walk in slippers or wrong footwear instead of shoes, it can cause multiple detrimental effects on the body.

What are floaters slippers? ›

What Are Floaters? Floaters are an open type of footwear, consisting of a sole held by straps over the instep and sometimes around the ankle to the wearer's foot. Sandals can have a slight skin, too.

Can a spider climb stairs? ›

In late summer and early autumn, males emerge from their webs and roam about looking for females to mate with. They are most active at night, climbing stairs, falling in baths and pattering across beds.

Why are the slippers red? ›

In the original book by L. Frank Baum, Dorothy's magic slippers are silver; for the Technicolor movie, costumers created ruby red shoes to show up more vividly against the yellow-brick road.

What level spell is Spider climb? ›

Spider climb is dependent on their being walls or ceilings and it can only be cast on one target. It's a 2nd level concentration spell that last for 1 hour.

What is a slider slipper? ›

Like flip-flops, they are typically employed in casual situations, in addition to being a unisex footgear worn by both sexes. Sliders are distinguished from flip-flops by their vamp strap which does not separate the big toe from the rest of the toes. Black sliders.

What is the spider climb ability in D&D? ›

Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Is spider climb a druid spell? ›

Spider climb, sometimes known as spiderwalk or spider scuttle, was a transmutation spell used by sorcerers, warlocks, wizards and some druids. It was also an invocation used by some warlocks, particularly those of the dark pact.

How do spider setules work? ›

It's likely that setules get their grip on surfaces through van der Waals forces, electrostatic attraction between molecules that are within a nanometer of one another, although friction and other forces may also be involved, says Martin.

What are some expensive slippers? ›

The Stuart Weitzman Cinderella Slippers, one of the world's most expensive shoes, were famously worn by country singer Alison Krauss at the 2004 Oscars. These slippers feature fine Italian leather and are adorned with 565 Kwiat diamonds.

Are house slippers worth it? ›

However much you want to spend on them, purchasing a pair of shoes to wear solely in your own home is an investment in your comfort and cleanliness. For a while, wearing shoes while at my most slovenly felt uncomfortable, unnatural even. But now, I can't relax without them. They don't just keep my soles clean.

Will spiders crawl in my shoes? ›

Some areas are prone to spiders, scorpions, or other critters in shoes. Spiders do like small, dark spaces for homes.

How long do indoor slippers last? ›

Generally, slippers can last anywhere from a few months to a few years, but typically need to be replaced around once a year when worn frequently. For children, who tend to outgrow their shoes quickly, slippers may be outgrown long before this.

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